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Showing posts from 2016

New animation

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Hey readers, animation enthusiast and pumpkins! It's been too long since I last shared anything with you. Just last week I've been working on some characters for a new short animation. I am excited! Let me give you a taste.

Giant coco puffs

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I'm working on a  new short animation. And yes I put some giant coconuts in this scene. This animations, I feel is going to feel more like an animation to me. But a lot of work.

Free-styled 3-d art? what?

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Hey there (: This li'll guy is for a project, yesterday I was making this without concept art. It's not a crime if you make a 3d model without concepts, but it's usually better if you use it. However I wanted a dog, but got a pig, then I worked on it some more got a cow! Free styling on a model is full of surprises! Also I've been drawing again, the PC that I've got connected to the scanner is now windows 10 (previosly 8, what happened to 9?) so it may be able to scan now, hopefully (HP forums also had complaints of this scanner all of a sudden not scanning anymore.).
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Animating something for a project. I'm excited to see the final result! I will post update to this perhaps in a video form, later.
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Fun day at the beach? Or bring your house along. Yeah it's been a while since I posted anything on this blog. Recently I was teaching some people how to UV texture and bone rig characters in Blender 2.7.

Let's start a new year with a great set of projects!

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2015 was a pretty busy year! As far as art work and home work, I had more than one project going on but I enjoyed it. This year (2016) I hope to also make a productive year. The wire frame makes it easier to see what going on with the numerous vertices. Then the solid mode is as seen in the image below (not textured yet).